Doors, Yeetforms, and Minigames
Devlog 1.2
This is the first devlog for my Game Design 1 game, Stealth Needed. This game will be fully fleshed out by the end of this semester and will be used to show what I learn over the next 4 months. Most of the assets already in the game at this point were made by a professor named Brian Foster. I will slowly try to make these my own over the next few months, and hopefully they will not be recognizable when this is all done.
Additions
- Added a new platform that makes it possible for the PC to be launched into the air


- made the door open instead of delete when unlocked - I did this so that it is more cohesive and so that I am able to do this in the future. Making a door open is basic knowledge, and I should know how it works.

- new minigame area with the use of the Yeet platform
MiniGame
For this minigame, the PC has to use the YeetPlatform to launch into the air, where there are multiple falling platforms. They have to pick up a key and make it to the safe zone to open a door and see what is behind the door.

Future Ambitions
I have created a house in Maya, but I am still polishing it up. I am hoping to finish it soon and implement it into this game. It will most likely be located in a secret area that will be hard for PC's to find.
The End
Files
Get Sneaky Basket
Sneaky Basket
A stealth game for Game Design 1 FA2025
| Status | In development |
| Author | Kaydyn Wilson |
| Genre | Strategy |
| Tags | hide-and-seek, No AI, Stealth, student, Third Person |
More posts
- Game 1 Final Devlog 12/03/2025 2:22 AM3 days ago
- 10/19/2025 Midterm47 days ago

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